![]() Raids can be exited and resumed later through a checkpoint system upon re-entering a raid, the fireteam will appear at the encounter where the fireteam leader ended their last raid session. The hard mode for a raid can be unlocked after it is first completed on Normal mode. Hard mode increases the difficulty in several ways, including deadlier enemies, new behaviors for raid mechanics, and a harsher death penalty. Normal mode focuses on learning the raid's mechanics, communicating with the team, and strategizing. Raids typically have two difficulties: normal and hard. Because of the necessity of communication and coordination, raids do not support matchmaking. ![]() Unlike story missions and strikes, raids give players only the bare minimum of guidance and objectives and instead challenge Guardians to figure everything out as they proceed.
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